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2024年8月27日火曜日

SSH : Mod Messup : WTF Recording Session

u13419 さんの投稿 @ 8月 27, 2024  

A fun little mod, definitely had a blast playing it, though I got soft-locked in a random place, i'll probably edit this post whenever I get more movie renders of the rest



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2024年8月21日水曜日

How To Make Proper Post-editing Motion Blur

u13419 さんの投稿 @ 8月 21, 2024  

This blog post will discuss the way you can get proper motion blur in your videos. This will talk about how to do it in Sony Vegas Pro. This is just what I know from experience with working on it and what I read on the internet, so use it as you will

If you want to read up on the thing yourself on how to do it in stuff like VirtualDub, VirtualDubMod or Adobe Premiere or you don't wanna read this and just want to get to the steps immediately, go to this link below:

https://developer.valvesoftware.com/wiki/Demo_Video_Creation

This is for the Source Engine but scroll down and you will see on how to do it in a video editing software of your choosing with any game as long as they allow you to export in-game recordings at specific frame-rate/have a beefy PC which can be way over a specific margin, allowing you to cap the in-game frame-rate the game and record the game while having the frame-rate you have specified 100% of the time.

The way you can get good motion blur in your game video is to record the game at high FPS(or export giant amounts of frames at a specific frame-rate). This varies on what FPS you have decided to have the video to be exported as, since all the frames will be used to be resampled to create a smoother moving image.

The Source Engine motion blur that's in the game by default is trash, it gets enabled when you start moving your camera, falling while looking down or up at a specific speed, this is enviable due to the nature of it looking out of place and ugly. However, you can use a feature available in the engine that allows you to export demos at a specific frame-rate at the cost of storage space depending on what size your in-game resolution and your specific frame-rate you want to export the demo at is.

A video rendered at 300 FPS at 640x480 resolution with the length of ~35 minutes ended up consuming ~400 GB on my HDD, luckily, since Source Engine can allow you to record specific demos, I was able to have a work around for that space limitation and record demos separately, render them in Vegas Pro and then delete the entire image sequence, leaving me with a video I could use in the project without having my game dying.

To export demos in the Source Engine, you need to disconnect from the map you're on, yes, I know that's a multiplayer term but technically when you're in-game you are actually on a game server. After that, you need to turn on sv_cheats. Now the main part of exporting begins.

  1. Type in "host_framerate X", X being the frame-rate you want the game to export the demo at, after that, you should set what resolution the game will export it in, just change the game resolution and that's it.
    Now, before you start recording, please check how much space you have on your storage device where the game resides in since its the major factor in this. A demo exported in 300@640x480 that's the length of 15 minutes takes up ~150 GB.
  2. Type in "startmovie X_", this is the name of your image sequence that you're gonna export, the underscore is VERY IMPORTANT, it will be easy on your nerves to import it all into Vegas.
  3. Type in the demo you want to record. Take a break while its exporting, it will take a long time.
  4. Once it finishes exporting, type in "endmovie" to have the audio file be finalized
Congratulations, you have officially wasted all of your storage space for a export of your demo. Let's get into the editing part

Create a project in Vegas Pro and set the parameters to be the same as the settings you exported the demo at. Make sure the video is not interlaced and is set to "Progressive" with sampling set to consistent and not smart or else it will look ugly.

Once you do that, go to File -> Import -> Media, go to the hl2 folder(or the mod of your choosing that you had the demo exported on) and select the FIRST FRAME of the image sequence and then toggle "Open still image sequence", let it think for a bit and then make sure the range is correct. After that, press "Open".

After that, set the settings for the image sequence, make sure the frame-rate is at max/the same as the demo(some Vegas versions don't allow having the frame-rate set over 120 FPS.). Drag your image sequence into the timeline and put in the audio file. Now comes the crucial part

The Source Engine freaks out a bit in the beginning of playing the demo and it will be slightly offset, play around with the video scale and make sure it matches the audio file as much as possible in terms of timing. Please set your preview quality to "Preview (Quarter)", this will make playing the demo painless.

After all that, export the video in AVI if you want it to be 1:1. Once you do that you can delete the image sequence or keep it for future purposes, just make sure you still have the original .dem files to re-render again in the future.

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2024年8月18日日曜日

ケータイのi-mode

u13419 さんの投稿 @ 8月 18, 2024  

Post created using a imode enabled phone!

Moving that aside, heres a random image that was on my phone

2024年8月17日土曜日

About Me

u13419 さんの投稿 @ 8月 17, 2024  

Hi, I'm srcuser, I'm your regular internet user who has no life and does random stuff like browser the internet and look at stupid memes.

Now, you may be wondering, "Why are you named srcuser? Thats the most dumbest thing to name yourself", well, I just named myself like that, as simple as that! I went under many aliases but decided to stop on this one until the end of time because changing names every 1-2 years is stupid.

Now, lets get to the main bones of the entire About Me

I like games, I don't play them that much nowadays but I still like them, they were the main parts of my childhood and still are, I'm a fan of Valve Software, they made classic stuff such as Half-Life and Team Fortress and I REALLY love their game catalogue. I know some things related to the Source Engine and I have so many failed attempts at making a full-fledged mod.

I'm a huge nerd, so it's expected for me to know a thing or two about computers, I specifically know how to make Web-pages and make them look nice and shiny. This webpage is an example of that! I also own a Group called SourceFreaks, website made by yours truly once again. I'm not that smart in terms of Word, Excel, hell, even PHP, but I know a thing or two about them!

Since I was 16 I was really amazed about the concept of Japan, sure, I liked America, but Japan was something that was a whole new territory, now at 18 I decided to start learning Japanese using the "AJATT" method, but since I'm a veeeeeeeeeeeeeery lazy person, I really struggle keeping up with my immersion, I'm hoping I can reach fluency in the near future, Japanese is the 3rd language I'm learning now, 2nd being English. 

Oh, and since I started learning Japanese I have started watching アニメ, so you can start bashing me for watching heresy.

I post stuff on here but sometimes I just don't, I did promise myself to keep the blog up to date at least once every month, so I apologize if there are a lack of posts.

If you need ways of contacting me if any type of questions arise or you have some inquiries, please visit my profile and see what contacts I have.

I hope you find this blog interesting! Thanks for visiting!